Tuesday, April 3, 2012

Closure (PSN/PS3 Review | Video Games Reviews, News, Release ...

One glance?at Closure?and you can tell you?re in for something interesting.?The entire game?is presented in a very haunting?black and white, with an equally atmospheric soundtrack. Your task in this very unique?puzzler is to manipulate light in order to complete every single one of the?levels. While the?game does have some high notes, the?lack of difficulty holds it back from being an absolute?must-have.?

In Closure, you start the game off as a weird 4-legged creature with no face and enter into the tutorial, which teaches you the rules of controlling light in the game. It was great to see a tutorial as soon as you boot the game up, instead of being thrown to the wolves and fending for yourself because of just how different this game is.

Since?each level starts?almost completely in the dark, you must pick up glowing balls in order to?illuminate your path, or move around lamps to?light up certain sections of the level. By moving the sparse amount of light, you will darken other areas of the level, which you can then climb on or pass through. Figuring out which areas you have to light up is half the fun of the game and it adds some interesting elements along the way. These range from underwater segments, to controlling boxes, to collecting?keys in order to unlock the door at the end of the level. It was nice to see more challenge being added to the game as you progress, but there just?isn?t enough of it.

Closure consists of 3 worlds, consisting of 24 levels each. In those worlds, your 4-legged creature will transform into a tall girl, short girl, and a man?who?looks oddly like Silent Hill?s Pyramid Head. All the characters have a different location in which they travel through (a hospital, carnival, and forest), but since the majority of the game is pitch black, you won?t really notice exactly which environment you?re playing in. If you do manage to light up a level though, you will notice a lot of background detail that helps add to the ambiance of the game.

Now even though the game does have different areas, the puzzles feel the same. This feeling of repetition comes?from?doing the same menial tasks over and over again. Because of this, the game does pass by quite quickly and is pretty easy. Some levels add challenge though, but out of the game?s 72 main levels, I was stumped on maybe 5 or 6, and I only spent more than a couple of minutes on maybe 15 of them. This brought my initial playtime of the game to around 3 hours. That time would have been further?cut down if the character you controlled could have jumped just a slight bit further or?if I had moved a ball of light slightly more to the left or right.

After you beat the first 72 levels, you unlock 10 more levels, where the difficulty ramps up immensely. Almost every single level is a head-scratcher, each?taking at least a?few minutes to complete. It was awesome to see the game finally become difficult, but once you beat those 10, there isn?t much else to do. You can?replay older levels?to find moths scattered about, but that?s about it. Not including online leaderboards was a huge missed opportunity, meaning that you can?t show off to your friends that you beat a level within 20 seconds, whereas they took 3 minutes.?

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Sitting at?$15, I feel that Closure is priced a little too high. The main set of levels is quite easy and only takes a few hours to beat. The added 10 bonus levels do add some challenge, but the overall feel of the game is too easy.?Also,?the lack?of leaderboards and?small amount of trophies to collect (just 7), mean that once you beat it, you won?t be coming back to it. I highly recommend it to puzzle fans looking for a unique experience, just don?t expect too much of a challenge.

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Closure was reviewed with a copy provided by Eyebrow Interactive. You can purchase the games award-winning soundtrack here.

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